![]() ![]() Not authentic? YOU’RE TEARING ME APART LISA! It’s reminiscent of the high-energy selections of Pac-Man Championship Edition 2, and amp you up as you keep playing the game. The music is amazing here as well, with chiptune-inspired tracks from a bevy of artists contributing to the old-school feel of the game. ![]() There’s also a host of different 5-color palettes from which to use in case you’re colorblind or want a change of scenery, which I think is a very nice way to make this game more accessible to more audiences. That isn’t to say this game is graphically dull, as the sprites are well animated and full of life. Having a more colorful game would distract players, and there’s already so much going on within levels. I think it’s an innovative color scheme, especially since the game emphasizes split-second decisions. This also includes enemies that can hinder your progress or help you out by acting as a springboard to jump on. This is also accomplished with the game’s self-proclaimed “5-bit” color palette mainly, everything good to touch is green, and anything deadly is red. Things like shrinking and enlarging Slime to become increasingly or decreasingly mobile, rising platforms that you have avoid, and streams of water that act as walls are just some of the many obstacles that will spice up the variety of Slime-san. You’d think that this would get stale after a few levels, but each level uses different gimmicks that will test your mastery in thoughtful and inventive ways. He can wall jump and jump again, dash out of harm’s way (which will also speed the rest of the level up in time), and slow down (making him transparent and allowing him to pass through green colored walls and obstacle). Slime starts out with his moves which is all you need to survive. The two things that stand out in Slime-san are its mechanics and gameplay. The main game is about frantic yet precise jumps and dodges, and focuses on speed over all else. ![]() In addition, on every screen is a soft timer which, after depleting, will release the worm’s acid touching this will also count as a death. In order to traverse the deadly trappings of his worm habitat, Slime must utilize jump, dash, and slo-mo techniques, which are imperative to surviving, as one hit from an enemy or hazard will make you start over from the most recent screen. Most levels are divided into four screens, with an arrow sign directing you where to head next. Accompanied with a little bird, our little slime has to make his way out through 100 levels of challenging platforming goodness using three simple mechanics. Slime-san begins with the eponymous creature getting eaten by a worm. It’s with this mindset that I’ve adored my time with Frabazz’s Slime-San, an adorable twitch-based platformer that’s easy to pick up, engaging, and will keep you coming back for more. They’re also not too graphics intensive, opting for a stylistic approach that makes those games stand out. While I’m by no means a speedrunner, I can see the appeal of perfecting your run in games like Super Meat Boy and Mega Man, and these games are full of tight controls and difficult yet fair control mechanics. My aesthetic is cute platformers that will punish you at the drop of the hat. ![]()
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