![]() ![]() However, in FFXIV, it is a risky action to do. Nevertheless, there are certain secure methods for modding. The reason is because they do not use any pornographic screenshots on their official Square forum. On the other hand, there is also a small group of 3D modelers and modders and usually, they make alternate new weapons, new mounts, characters, armor models and many more and these mods usually do not get the kickback from the developers Square Enix. Miuna said that there are people who use mods to take screenshots in the game, people say Miuna hasn’t been taking a stance on this and it is not permitted. On the Quora Marketing Games site, it also explains that there is a FFXIV Discord translator team named Miuna. The answer is yes, so, you have to make sure that you do not use mods in Final Fantasy XIV to avoid being banned. UPD 1.2.3: Various skin textures removed (Had no relevance to the mod itself, leftover/unwanted files).You may wonder if you use mods whether you will be banned or not. UPD 1.2.2: Fixed wrists having gaps on hands model while wearing vanilla chest pieces. UPD 1.2.1: Adjusted inner elbow animation so it doesn’t look as noodly on Viera. UPD 1.1.3: Fixed tiny visual glitch appearing on genitals with T1|T2|T3 body hair options. UPD 1.1.2: Reduced Highlander’s neck seam. UPD 1.1.1: Fixed SFW player underwear appearance. Slightly adjusted Au Ra faces specular textures to better match their skin tone. UPD 1.1.0: Fixed seams appearing around the waistline when worn together with TB 2.0+ based mods (UVs fix). The Dev Kit can be ported to work in other programs (e.g. – You are NOT allowed to port any part of the mod into other games/applications. – You can use included meshes and textures for your artwork/render, as long as you don’t claim these assets to be your own. Vault/private them as much as you want, yes. – You’re allowed to make mods based on these assets, even if paid. – The UV layout is the same as The Body 2.0|2.5 layout. – Skin material parts A and B are being used for skin textures (material A – vanilla/The Body 1.0|1.5, material B – The Body 2.0|2.5). ![]() ![]() – Each face multi/specular texture had to be edited to match the change. – Uses Hrothgar shader (don’t even try to switch to something else, unless you know what you’re doing). – The Body SE has revamped topology (compared to The Body 2.0|2.5), new shape, and weights. – Flaccid- Smallclothes, Erect- Emperor’s. The reason for this decision is kids characters. – All the NPCs will appear to be using SFW underwear. – Will appear symmetrical on Vanilla/The Body 1.0|1.5 stuff. – The Body 2.0(not 2.5) skin/scales mods will have to be updated to work with The Body SE. – Au Ra skin shader is now the same as the rest, meaning scales specularity and glossiness values are locked. – Not all body hair color/skin color combos look -pretty. – Hands/feet skin depigmentation on darker tones. – Greatly improved geometry and animations. – Anatomical corrections and various shape improvements (compared to The Body 2.0|2.5). – New body type/shape based on The Body 2.5 Type 2 shape. Modding resources link now includes The Body SE Body Type Edits 3ds DevKit (TBSE_BTE_DevKit).Ĭheck the Files tab for the kit and the mod itself (The author for both is Red). The Body SE is the offspring of The Body 2.5 featuring multiple changes and improvements. ![]()
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